Electronic Arts
Financials
Estimates*
USD | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 |
---|---|---|---|---|---|---|---|
Revenues | 5.6b | 7.0b | 7.4b | 7.6b | 7.6b | 8.1b | 8.6b |
% growth | 2 % | 24 % | 6 % | 2 % | - | 7 % | 6 % |
EBITDA | 1.2b | 1.6b | 2.1b | 2.1b | 2.7b | 3.0b | 3.2b |
% EBITDA margin | 22 % | 23 % | 28 % | 28 % | 36 % | 37 % | 38 % |
Profit | 837m | 789m | 802m | 1.3b | 1.1b | 1.4b | 1.7b |
% profit margin | 15 % | 11 % | 11 % | 17 % | 15 % | 18 % | 19 % |
EV / revenue | 6.1x | 4.9x | 4.3x | 4.5x | 5.1x | 4.7x | 4.3x |
EV / EBITDA | 28.1x | 21.3x | 15.4x | 16.1x | 14.2x | 12.7x | 11.5x |
R&D budget | 1.8b | 2.2b | 2.3b | 2.4b | - | - | - |
R&D % of revenue | 32 % | 31 % | 31 % | 32 % | - | - | - |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
N/A | $200k | Seed | |
$2.0m | Series A | ||
N/A | N/A | IPO | |
* | N/A | Post IPO Equity | |
N/A | Post IPO Equity | ||
$1.1b | Post IPO Equity | ||
N/A | N/A | - | |
Total Funding | AUD3.4m |
Recent News about Electronic Arts
EditElectronic Arts (EA) is a prominent company in the video game industry, known for publishing games on various platforms including consoles, PCs, and mobile devices. The company aims to inspire the world through play, offering a wide range of games that cater to different tastes and demographics. EA serves a diverse client base, from casual gamers to hardcore enthusiasts, across multiple geographies.
EA operates in the highly competitive and rapidly evolving video game market. The company has shifted its business model from relying heavily on the sales of new game launches to generating consistent revenue through live services. Live services include downloadable content (DLC), in-game purchases, and subscription models that keep games fresh and engaging for players. This approach allows EA to maintain a stable income throughout the year, rather than experiencing peaks and troughs associated with new game releases.
The company makes money through several channels. Firstly, it sells games directly to consumers via digital downloads and physical copies. Secondly, it offers live services that provide ongoing content and features for existing games, encouraging players to spend more over time. Thirdly, EA has a subscription service, EA Play, which gives members access to a library of games and additional perks for a recurring fee. This diversified revenue stream helps EA mitigate risks and ensures financial stability.
EA's strategy includes diversifying its portfolio across different game genres, platforms, and player demographics. This not only broadens its market reach but also reduces dependency on any single game or platform. By continuously updating its games and offering new content, EA builds deeper relationships with its players, enhancing customer loyalty and engagement.
In summary, EA is a leading video game publisher that has successfully transformed its business model to focus on live services, ensuring stable and recurring revenue. The company serves a wide range of gamers across the globe, offering diverse and engaging content.
Keywords: Video Games, Live Services, EA Play, Digital Downloads, In-Game Purchases, Subscription Models, Diverse Portfolio, Player Engagement, Financial Stability, Global Reach.